timor: (Default)
[For either text/audio/video calls or in-person meetings. Note that he doesn't check his communicator, like, ever - so calls will be very likely to go unseen ICly!]
timor: (hey‚ buy us a couple of beers?)
Character Name: Pitch Black
Character Journal: [personal profile] timor
Status: Inmate
Pairing Information: Trying to impose a human moral code on Pitch would not be very effective. He understands the rationale behind holding humans to human standards - but he isn't human who lives in human society, and he would be extremely quick to point this out. A good warden for him would be someone who wouldn't try to convince him to abandon the fear thing entirely. For better or for worse, it is what he exists to do, and anyone who tried to tell him to find something else would be met with immediate scorn and an instant lack of respect. The trick would be to convince him to use fear to help humanity rather than to hurt it. He understands more than anyone that fear is a complicated thing, and that it can do good as well as bad (it keeps people cautious, for example, and helps them avoid unnecessary risk-taking), and if he adjusted his approach to focus on that, it would be easier for him to coexist with the nicer spirits (the way, it should be mentioned, he used to do with little to no major trouble). Once someone found an approach that worked well with him, it actually wouldn't be likely to take long to get him to come around. If that approach wasn't found, though, he could easily become a lifer. There are just some things that he would never be willing to try to change, and his true nature and purpose is one of them.

OOCly, I'm in EST (UTC -5), and I'm pretty fast/active most of the time (though Pitch will be a lot quieter and more antisocial than Tiffany, my other character), though I'm perfectly willing to thread and plot with people who are on the slower side. Uncomfortable and triggery subject matter of all sorts is a-okay with me, provided that it's handled respectfully!
timor: (balls made entirely of meat)
User Name/Nick: Iddy
User DW: [personal profile] corknut
AIM/IM: n/a
E-mail: ZieglerFan719@gmail.com
Other Characters: Tiffany Doggett | [personal profile] tucky

Character Name: Pitch Black
Series: Rise of the Guardians (movie-verse only)
Age: Old as balls. It's even hard to give an estimate here, because he's an immortal spirit who's older than humanity.
From When?: Post-film. He's immortal and can't really die, but he would have been left very, very low on power.

Inmate/Warden: Inmate. Pitch is a fear spirit who dealt with a perceived loss of power and relevance by saying "fuck it, imma cover the entire world in fear and darkness". He needs to learn to not do that.

Abilities/Powers:
Shadows: He can do all kinds of nifty things with shadows - whirl them around in the air, wrap them around things, make shapes out of them (such as his clothing, or a giant facsimile of himself that he made appear at the North Pole at the beginning of the film), and so on. He doesn't seem to be able to create weapons out of them, though, as they aren't very tangible.

Darkness: Is Pitch's favorite thing. He's very, very good at blending into it, and can even use it to travel - he can walk into a patch of darkness in once place, and emerge in a patch of darkness someplace else. That said, he doesn't seem to be able to create it out of nothing (which is one reason why he prefers the night; he's more powerful then). If he's in a wide open space with no places that are dark enough, he's screwed.

Nightmare sand: A corruption of the Sandman's dream sand. In many ways he uses it similarly to how he uses shadows, though many of the things he creates with it seem to be more solid and tangible - his shadow-made clothes, for example, shift around and blend into his body, and it's not always clear where he ends and they begin; on the other hand, he uses the nightmare sand to make nightmare horses that he can ride and touch, and weapons that he can actually fight with (he prefers a scythe, though he uses a bow and arrow at one point for a long-distance attack). The horses are essentially Pitch's minions, and they can do all kinds of nifty things like change their size (sometimes appearing the size of a small dog, and sometimes appearing as quite a bit bigger than an actual horse) and gallop through the air. They can't speak, but they appear to understand when Pitch talks to them and gives them directions, and they can communicate with each other (he has a whole herd of them). He also uses the sand to create bad dreams. All that said, though, he isn't the Sandman, and so he can't create the sand - he can only corrupt it (though since he's gotten practiced with it, things that are made from it don't disappear unless they're destroyed or turned back into dreamsand). Without a Sandman on the Barge, he wouldn't have access to it, unless he somehow got some from the Admiral.

Fear/nightmares: He's not called the Boogeyman for nothing. Pitch specializes in bringing fear, and lately, his favorite way to do this is through giving nightmares. When the Sandman's around, he does this by tainting the good dreams that he gives people. With people who are awake, his mere presence is unsettling, and he's very good at planting scary ideas into people's heads and letting them run with it... or, at least, he used to be. Since the Guardians came to power, less and less people have been believing in him, and therefore less and less people have been affected by him. Now nightmares are his best bet, because people are more susceptible to such things when they're asleep - and his favorite targets are children, because they're more impressionable in general. He can also pick up on people's fears, especially the strong ones - and even if someone isn't afraid, he can innately tell what their worst fears are.

As far as power reduction goes, I'm going to say that he'd lose the ability to travel in darkness, as well as the ability to cause fear/nightmares. He'd also lose any nightmare sand he had on him, so anything having to do with that would be out. He would retain his ability to sense fear, and would be able to manipulate shadows to a limited extent - he could do small things with them (ex. clothe himself, blend into dark corners abnormally well, swirl them around him a bit for effect), but he couldn't, say, cover an entire room in darkness. Ultimately, the shadows aren't very dangerous; they're more for show than anything else.

Personality:
Pitch is a spirit of fear - the Boogeyman. He's been around for millennia, and he would be the first to tell you that he isn't going anywhere anytime soon. Unlike his main enemies, the Guardians, Pitch doesn't need to be believed in to exist - but that isn't to say that belief isn't important to him. He may not need it to survive, but he does want it, desperately. The less people believe in him, the less power he has over them, to the point that he might as well not exist for all that the people around him know. By his canonpoint, this is exactly the situation that he's in. People routinely walk through him, they can't hear him when he talks, and it's commonplace for parents to tell their children, "Don't be scared, there's no such thing as the Boogeyman". He hates it. He doesn't expect to be liked, but he deeply wants recognition and respect - things that he simply doesn't have.

He's also lonely. He's the only "bad" spirit to appear - or even be mentioned - in the movie, and it's pretty clear that he doesn't have anyone to team up with. The mortals can't see him because they don't believe in him, the other spirits avoid him because he's a sketchy asshole, and he likely has always spent almost all of his time on his own. (As an interesting aside, he seems to have at least some level of genuine fondness for his nightmare horses - he gets snarly and grumpy at them when he's frustrated, but he also strokes them, talks to them, and has a favorite one that he rides a lot. They in turn treat him much like a pet would treat its owner, though they do get riled up and drag him back to his underground lair in the end, when he's defeated and afraid - like Pitch, they go for fear above all else, no matter who it comes from.) At one point, he offers friendship and an alliance to Jack Frost, another lonely spirit who's comparatively very young and hasn't yet found his place in the world. When Jack turns him down, he actually looks quite hurt for a moment - before that hurt turns to vindictive anger, anyway. Where things like rejection and belittlement (real or perceived) are concerned, his mood can change on a dime, and he can be frighteningly quick to anger. This, along with his general nature, means that he gets into fights with the Guardians a lot, especially when he's pulling off his Master Take-Over-the-World Plan. In battle, he's generally a pragmatist. He prefers to fight when he can, but he's not above admitting it to himself when defeat is likely, and in those situations he's been known to choose to try to flee instead. For all his bluster, he's well aware that he's not the most powerful being in the world.

I'd argue that by the time the movie rolls around, Pitch's biggest motivators are revenge and desperation. He's incredibly bitter towards the Guardians, who have put a lot of effort into making the world a happier, less scary place for kids (and therefore, in Pitch's mind, making him less relevant to their lives). They have a great many things that he wants for himself - respect, recognition, belief - while he's regulated to second class status, and has to deal with fewer and fewer people taking him seriously or acknowledging his existence. In a pre-canon comic titled Pitch Black (it was officially released by Dreamworks and can presumably be considered canon, which is why I'm including it here) that takes place about six hundred years before the movie, there are some interesting differences in his personality and behavior. He actually acts rather amicably towards the newly-formed Guardians, and even briefly entertains the idea of forming an alliance with Santa Claus (he suggests that Santa reward the good kids with toys, and Pitch scare the naughty ones into behaving; Santa vetos this and encourages him not to go too overboard with the fear thing). Ultimately, though, he turns down the offer to ally with them and become a Guardian himself. At the end of the encounter, he expresses confusion as to why the Man in the Moon had felt the need to form the Guardians, and wonders if it was because he thinks that fear has no place in the world anymore. This is implied to be the real beginning of his downslide: when he starts to go from being an unpleasant, creepy spirit who is nevertheless fine with the nicer beings giving people hope and wonder to balance out his fear... to being an over-the-top villain who wants to completely eliminate those nicer beings and cover the entire world with darkness. Were his actions or his goals justified? Hell no. Were the Guardians right to take him down? Hell yes. But after centuries of seeing his power decline, it's not too surprising that he ended up snapping and deciding that desperate times called for desperate measures.

All of that said, he's far from a tragic woobie who just needs a hug to make him all better. Loneliness or not, sadness or not, he's still the literal embodiment of fear - and that's never going to change, even when he isn't actively trying to take over the world. He could make friends with someone, sincerely like them, and enjoy their company, but their fear and nightmares would still be wonderfully delicious things to him. He's capable of being cordial - even genuinely so! - but he's still a creepy fucker who lurks in closets and delights in the terror of children. He's pretty damn divorced from humanity, and he knows it.

Barge Reactions:
Life on the Barge would be a big adjustment for Pitch. He hates being ignored, but he's used to it, and dealing with people taking an active interest in him and his life would feel strange (and in some cases, outright unnerving) to him. The life he's used to is based around being very separate from everybody around him, and as a result, he's extremely unused to regular social interaction. He'd also go a bit stir-crazy, as he's used to having an entire planet at his disposal - he'd live for breaches and ports, even the terrible ones, and would likely resort to wanting to spend a lot of time blowing off steam in the Enclosure.

As important as recognition and belief are to him, and as prone as he is to grandstanding, he'd quickly see the benefits laying low. For one thing, the environment would be far more contained than what he's used to - if he drew the wrong sort of attention to himself, he couldn't just escape it by running to the other side of the planet. He'd also be depowered, which would throw him off his game, particularly as he'd be around plenty of mortals who weren't depowered. Lastly, if people weren't paying attention to him, that would mean they couldn't stop him from creepily hanging around scared people and mooching off of their fear (he'd probably have to be chased away from the infirmary a lot for exactly this reason). Ultimately, though, I doubt any of this would last long - the Barge is a small place, and it's hard to hide.

He'd also be prone to treating humans (and other non-spirits) very differently from how he treats beings that he considers to be similar to him. He'd be less likely to develop strong positive or negative feelings towards a mortal (though it definitely wouldn't be impossible), he wouldn't take them as seriously, and he'd generally consider himself to be above them in many ways - not necessarily in a superior, snobby way, but more like "I was here before you and I'll be here long after you're gone, you whippersnappers". In contrast, beings that he'd put on the same plane as himself would be seen as equals, at least of a sort.

Path to Redemption:
Trying to impose a human moral code on Pitch would not be very effective. He understands the rationale behind holding humans to human standards - but he isn't human who lives in human society, and he would be extremely quick to point this out. A good warden for him would be someone who wouldn't try to convince him to abandon the fear thing entirely. For better or for worse, it is what he exists to do, and anyone who tried to tell him to find something else would be met with immediate scorn and an instant lack of respect. The trick would be to convince him to use fear to help humanity rather than to hurt it. He understands more than anyone that fear is a complicated thing, and that it can do good as well as bad (it keeps people cautious, for example, and helps them avoid unnecessary risk-taking), and if he adjusted his approach to focus on that, it would be easier for him to coexist with the nicer spirits (the way, it should be mentioned, he used to do with little to no major trouble). Once someone found an approach that worked well with him, it actually wouldn't be likely to take long to get him to come around. If that approach wasn't found, though, he could easily become a lifer. There are just some things that he would never be willing to try to change, and his true nature and purpose is one of them.

History: Here's the Wikipedia article for the film. In addition, the first of the comics mentioned here is official movie canon.

Sample Journal Entry:
[Pitch arrives disoriented and confused, which is not helped along by the fact that the last thing he remembers is being dragged underground by his own nightmare horses. He ignores his communicator completely at first, but after spending enough time eavesdropping on people's conversations in person, he begins to develop the beginnings of an idea of what is going on here. And he isn't happy.

The whole idea of the network strikes him as rather silly on a boat this size, but it seems to be the best way to get a quick message out to everyone - an angry, hissing, contextless message, in this case.]


Give me back my powers.

[That's all anyone gets for a while. He gets some replies, but they're mostly questions, and he doesn't feel like dealing with them. He smacks the communicator off and jumps to his feet, muttering darkly to himself as he paces back and forth across the empty deck.]

A "prison", is it.

[Air-quotes.]

For "rehabilitation".

[He looks up to the sky out of habit, searching for the moon - but, of course, not seeing it. That makes him scowl harder, but he starts talking to the Man in the Moon anyway.]

Are you out there, old friend? Can you hear me, or does this Admiral have powers beyond yours? Did he take me away without your knowledge... or did you ask him to?

[His lips curl back as he snarls in anger at the idea. Then he abruptly whips around and stalks back inside.]

Sample RP:
Most people start to feel confined and closed-in on the Barge after the first few weeks - or the first few months, if they're lucky. Pitch feels it in the first few minutes. He can't leave; it's the first thing he tries. He can't even travel from one end of the ship to the other properly - he has to walk. It's maddening.

But once the initial indignation wears off, he begins to think pragmatically, and he immediately falls into the same trap that so many inmates do. He's heard time and time again that nobody has ever escaped the Barge, but none of them have been him; surely he can manage it, if he just finds the right way to go about it. The Admiral is an incredibly powerful, secretive spirit - that much is obvious. Trying to find him and fight him clearly won't do any good if even Arthas couldn't drive him away completely. No, Pitch's way off will have to be sneakier.

He'll be damned if he has any idea of how to do it, though.

He spends his first few weeks gathering intel - not by talking to people, but by listening. He flits around the ship, lurking in dark corners whenever he can find them (which isn't as often as he'd like; all the artificial light everywhere and the lack of any real night is one of his least favorite things about the Barge). He learns a lot, but not enough - mostly because, eventually, one or both of the people that he's watching will suddenly notice that they're being watched, and they'll head off to find somewhere more private to talk. It's not long before his reputation as a creepy eavesdropper spreads, and more and more people start making a concerted effort not to discuss about anything important when he's around. A couple of the more annoying residents start to take precautions by aiming hard kicks into any heavily-shadowed areas, just in case he's lurking in them.

For the first time in his existence, Pitch starts to wish that he were less noticeable.

Special Notes:
Pitch appears in both the film Rise of the Guardians and book series The Guardians of Childhood, which the film was based on. The fandom is divided on whether the books and the movie should be considered part of the same continuity or whether they're AUs of each other, particularly where Pitch is concerned (his backstory is markedly different in the film than it is in the books, though some players do find ways to combine the two). If I'm accepted, I'd like to play him as movie-only. To flesh out his background, I use the Matte comics. The first one is official movie canon, but while the rest are not, they don't contradict the movie in any way. I consider them supplemental headcanon.
timor: (I've come to check your phone)
This is somewhat related to the fear-reporting post, but more general. Pitch is a fear spirit, and one of his powers is the ability to innately know people's worst fears, even when they're not currently afraid. However, because I don't want to risk infomodding, this is opt-in. If you don't want Pitch to automatically know these things about your character, we can handwave that the Barge is somehow blocking the information from him. Either way, I'd appreciate you filling this form out, even if it's just to tell me that you don't want him to be able to do this with your character!

Even if you play multiple characters, please list each one in a separate comment. This way, I can screen characters who are dropped and keep this page from getting cluttered up with extra stuff.

timor: (you know‚ I have an urge to hold that)
[For either audio/video calls or in-person meetings.]
timor: (Default)
permissions )

links )

This post also serves as an OOC contact/plotting/spam/whatever post, so feel free to use it whenever you want.
timor: (careful)
Name: Iddy
Contact Info: ZieglerFan719@gmail.com / [plurk.com profile] ihdreniel
Other Characters Played: Lizzie Samuels | The Walking Dead (TV series)
Requested apartment: N/A

Character Name: Pitch Black
Canon: Rise of the Guardians (this movie is based on a book series, and many players from the canon like to combine them; however, I'll be apping him from the movie only)
Canon Point: post-movie
Background/History: Wikipedia article about the film!

Personality: Pitch is a spirit of fear-- the Boogeyman. He's been around for millennia, and he would be the first to tell you that he isn't going anywhere anytime soon. Unlike his main enemies, the Guardians, Pitch doesn't need to be believed in to exist-- but that isn't to say that belief isn't important to him. He may not need it to survive, but he does want it, desperately. The less people believe in him, the less power he has over them-- possibly even to the point that he might as well not exist for all that the people around him know. In canon, he's practically at this point already. People routinely walk through him, they can't hear him when he talks, and it's commonplace for parents to tell their children, "Don't be scared, there's no such thing as the Boogeyman". And he hates it. He doesn't expect to be liked, but he deeply wants recognition and respect-- things that he simply doesn't have.

He's also lonely. He's the only "bad" spirit to appear-- or even be mentioned-- in the movie, and it's pretty clear that he doesn't have anyone to team up with. The mortals can't see him because they don't believe in him, the other spirits avoid him because he's a sketchy asshole, and he likely has always spent almost all of his time on his own. (As an interesting aside, he seems to have at least some level of genuine fondness for his nightmare horses-- he gets snarly and grumpy at them when he's frustrated, but he also strokes them, talks to them, and has a favorite one that he rides a lot. They in turn treat him much like a pet would treat its owner, though they do get riled up and drag him back to his underground lair in the end, when he's defeated and afraid-- like Pitch, they go for fear above all else, no matter who it comes from.) At one point, he offers friendship and an alliance to Jack Frost, another lonely spirit who's comparatively very young and hasn't yet found his place in the world. When Jack turns him down, he actually looks quite hurt for a moment... before that hurt turns to vindictive anger, anyway. Where things like rejection and belittlement (real or perceived) are concerned, his mood can change on a dime, and he can be frighteningly quick to anger. This-- along with his general nature-- means that he gets into fights with the Guardians a lot, especially when he's pulling off his Master Take-Over-the-World Plan. In battle, he's generally a pragmatist. He prefers to fight when he can, but when defeat is likely he's not above admitting it to himself, and in those situations he's been known to choose to try to flee instead. For all his bluster, he's well aware that he's not the most powerful being in the world.

I'd argue that by the time the movie rolls around, Pitch's biggest motivators are revenge and desperation. He's incredibly bitter towards the Guardians, who have put a lot of effort into making the world a happier, less scary place for kids (and therefore, in Pitch's mind, making him less relevant to their lives). They have a great many things that he wants for himself-- respect, recognition, belief-- while he's regulated to second class status, and has to deal with fewer and fewer people taking him seriously or acknowledging his existence. In a pre-canon comic titled Pitch Black (it was officially released by Dreamworks and can presumably be considered canon, which is why I'm including it here) that takes place about six hundred years before the movie, there are some interesting differences in his personality and behavior. He actually acts rather amicably towards the newly-formed Guardians, and even briefly entertains the idea of forming an alliance with Santa Claus (he suggests that Santa reward the good kids with toys, and Pitch scare the naughty ones into behaving; Santa vetos this and encourages him not to go too overboard with the fear thing). Ultimately, though, he turns down the offer to ally with them and become a Guardian himself. At the end of the encounter, he expresses confusion as to why the Man in the Moon had felt the need to form the Guardians, and wonders if it was because he thinks that fear has no place in the world anymore. This is implied to be the real beginning of his downslide: when he starts to go from being an unpleasant, creepy spirit who is nevertheless fine with the nicer beings giving people hope and wonder to balance out his fear... to being an over-the-top villain who wants to completely eliminate those nicer beings and cover the entire world with darkness. Were his actions or his goals justified? Hell no. Were the Guardians right to take him down? Hell yes. But after centuries of seeing his power decline, it's not too surprising that he ended up snapping and deciding that desperate times called for desperate measures.

All of that said, he's far from a tragic woobie who just needs a hug to make him all better. Loneliness or not, sadness or not, he's still the literal embodiment of fear-- and that's never going to change, even when he isn't actively trying to take over the world. He could make friends with someone, sincerely like them, and enjoy their company, but their fear and nightmares would still be wonderfully delicious things to him. He's capable of being cordial-- even genuinely so!-- but he's still a creepy fucker who lurks in closets and delights in the terror of children. He's pretty damn divorced from humanity, and he knows it.

Abilities/Powers:
Shadows: He can do all kinds of nifty things with shadows-- whirl them around in the air, wrap them around things, make shapes out of them (such as his clothing, or a giant facsimile of himself that he made appear at the North Pole at the beginning of the film), and so on.

Darkness: Is Pitch's favorite thing. He's very, very good at blending into it, and can even use it to travel-- he can walk into a patch of darkness in once place, and emerge in a patch of darkness someplace else (in Haven, I'm assuming this would be limited in the same ways that teleportation is). That said, he doesn't seem to be able to create it out of nothing (which is one reason why he prefers the night; he's more powerful then). If he's in a wide open space with no places that are dark enough, he's screwed.

Nightmare sand: A corruption of the Sandman's dream sand. In many ways he uses it similarly to how he uses shadows, though many of the things he creates with it seem to be more solid and tangible-- his shadow-made clothes, for example, shift around and blend into his body, and it's not always clear where he ends and they begin; on the other hand, he uses the nightmare sand to make nightmare horses that he can ride and touch, and weapons that he can actually fight with (he prefers a scythe, though he uses a bow and arrow at one point for a long-distance attack). The horses are essentially Pitch's minions, and they can do all kinds of nifty things like change their size (sometimes appearing the size of a small dog, and sometimes appearing as quite a bit bigger than an actual horse) and gallop through the air. They can't speak, but they appear to understand when Pitch talks to them and gives them directions, and they can communicate with each other (he has a whole herd of them). He also uses the sand to create bad dreams. All that said, though, he isn't the Sandman, and so he can't create the sand-- he can only corrupt it (though since he's gotten practiced with it, things that are made from it don't disappear unless they're destroyed or turned back into dreamsand). This means that it probably counts as a belonging, not a power, and thus most of it wouldn't come with him to Haven if I'm accepted. Unless I'm told otherwise, I'm going to operate under that assumption, though I'm including it in the app because it'd be something that he could do if Haven ever got a Sandy.

Fear/nightmares: He's not called the Boogeyman for nothing. Pitch specializes in bringing fear, and lately, his favorite way to do this is through giving nightmares. When the Sandman's around, he does this by tainting the good dreams that he gives people. With people who are awake, his mere presence is unsettling, and he's very good at planting scary ideas into people's heads and letting them run with it... or, at least, he used to be. Since the Guardians came to power, less and less people have been believing in him, and therefore less and less people have been affected by him. Now nightmares are his best bet, because people are more susceptible to such things when they're asleep-- and his favorite targets are children, because they're more impressionable in general. He can also pick up on people's fears, especially the strong ones-- and even if someone isn't afraid, he can innately tell what their worst fears are.

If I'm accepted, I won't have him use any of these powers against other characters without their permission! I'll have a permissions post for everything, especially the darkness teleportation (because he could theoretically use it to get past locked doors or into people's bedrooms) and the fear-spreading/fear-sensing.

Items/Weapons:
Pitch doesn't really have much in the way of possessions, so I'm actually just going to put down one thing here: a reasonable reservoir of nightmare sand. Not enough to make an entire army of nightmare horses out of, or to spread bad dreams across the entire city at once-- but enough to, say, create two pony-sized horses, or one bigger horse and a weapon, or a small number of bad dreams. And since he controls it, he wouldn't have to stick with one combination forever; he could start out with a horse and a scythe, and then change it to two scythes with a wave of his hand.

It'd also be a finite amount. Losing it would be kind of difficult since it's something he can manipulate and poof around at will, but it'd certainly be possible (at the hands of NPCs, maybe, or another PC who has powers that could destroy it). And if it was lost, he wouldn't be able to create more out of nothing-- he'd either need to get more from home somehow, or taint some dreamsand if the Sandman showed up.

Sample Entry: Post in another game!
Sample Entry Two: Test drive thread!
timor: (Default)
As is probably obvious if you've threaded with him even a little bit, Pitch is a fear spirit! He loves the stuff. He also has the ability to sense when someone is afraid-- and when he does, he is completely the type to hightail it over and investigate.

If you have a thread or post that involves fear somehow and you want Pitch to show up and watch, participate, or even make things worse, you can let me know about it by filling out this short form:



Like the nightmare-stalking, this is entirely voluntary. If you don't ask for me to have him show up and crash the party, I won't.
timor: (thank goodness he didn't believe me)
permissions )

links )

This post also serves as an OOC contact/plotting/spam/whatever post, so feel free to use it whenever you want.
timor: (Default)
Pitch appears in both the film Rise of the Guardians and book series The Guardians of Childhood, which the film was based on. The fandom is divided on whether the books and the movie should be considered part of the same continuity or whether they're AUs of each other, particularly where Pitch is concerned (his backstory is markedly different in the film than it is in the books, though some players do find ways to combine the two). Personally, I'm playing Pitch as movieverse-only. I also use the movieverse fancomics by storyboard artist Johanne Matte as a headcanon supplement, the following of which Pitch appears in (arranged in chronological order, as best I could figure):

snip! )

All this said, if you're a bookverse player (or someone who combines the two) and you don't mind having a movieverse castmate, please don't think this means I wouldn't want you to join the game! You would be 100% welcome. Bookverse spoilers are also always fine to throw into threads.
timor: (Default)
info )

believers )

nonbelievers )

Ultimately, it's entirely your decision which camp your character lands in. Your reasoning can be as flimsy as "because I fucking feel like it" if you want; I'm not going to chase people down and have them justify themselves, and you're welcome to go with whichever you feel would be more fun. Commenting here to let me know which you've picked is fine, but not necessary if you don't want to bother; I'm okay with finding out during a thread and responding accordingly.

If you are in [community profile] havenrpg, don't worry about all this; it doesn't apply to you! Pitch is completely visible to everyone in Haven, regardless of believe status.
timor: (she burned up on reentry)
For filtered journal messages or in-person run-ins.
timor: (Default)
This is Pitch's opt-in post for nightmare-stalking! If you would like to give me permission to have him visit your characters at night and creep on their dreams (either as something to play out, or on an assumed level), please let me know here by filling out the sort form below. If you aren't interested in that happening, no worries! Just ignore this post and I won't have him do anything. He also is more likely to go after people sleeping in public areas than he is to try to sneak into people's cabins (though if there's an opportunity for the latter, he won't necessarily turn it down - he's just used to getting into people's bedrooms being a lot easier than it will be on the Barge, and as such will be too annoyed to put in a concerted amount of effort).

Even if you play multiple characters that you don't mind throwing into this, please list each one in a separate comment. This way, I can screen characters who are dropped and keep this page from getting cluttered up with extra stuff.



If you opt into this and anything changes (such as the content of dreams, what you give me permission to do, etc.), just reply to or edit your original comment and I'll take note. ♥
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permissions )

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This post also serves as an OOC contact/plotting/spam/whatever post, so feel free to use it whenever you want.
timor: (tabasco: also non-toxic)
Player nickname: Iddy
Player DW: [personal profile] corknut
Way to contact you:
Email: ZieglerFan719@gmail.com
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Plurk: [plurk.com profile] ihdreniel
Other: n/a
Are you at least 15?: Y
Current Characters:
Azula | [personal profile] embersandashes
Clove | [personal profile] rocked
Hermione Granger | [personal profile] bookishnettler

Character: Pitch Black
Fandom: Rise of the Guardians (film only)

History:
Wikipedia article on the film!

Personality:
Pitch is a spirit of fear-- the Boogeyman. He's been around for millennia, and he would be the first to tell you that he isn't going anywhere anytime soon. Unlike his main enemies, the Guardians, Pitch doesn't need to be believed in to exist-- but that isn't to say that belief isn't important to him. He may not need it to survive, but he does want it, desperately. The less people believe in him, the less power he has over them-- possibly even to the point that he might as well not exist for all that the people around him know. In canon, he's practically at this point already. People routinely walk through him, they can't hear him when he talks, and it's commonplace for parents to tell their children, "Don't be scared, there's no such thing as the Boogeyman". And he hates it. He doesn't expect to be liked, but he deeply wants recognition and respect-- things that he simply doesn't have.

He's also lonely. He's the only "bad" spirit to appear-- or even be mentioned-- in the movie, and it's pretty clear that he doesn't have anyone to team up with. The mortals can't see him because they don't believe in him, the other spirits avoid him because he's a sketchy asshole, and he likely has always spent almost all of his time on his own. (As an interesting aside, he seems to have at least some level of genuine fondness for his nightmare horses-- he gets snarly and grumpy at them when he's frustrated, but he also strokes them, talks to them, and has a favorite one that he rides a lot. They in turn treat him much like a pet would treat its owner, though they do get riled up and drag him back to his underground lair in the end, when he's defeated and afraid-- like Pitch, they go for fear above all else, no matter who it comes from.) At one point, he offers friendship and an alliance to Jack Frost, another lonely spirit who's comparatively very young and hasn't yet found his place in the world. When Jack turns him down, he actually looks quite hurt for a moment... before that hurt turns to vindictive anger, anyway. Where things like rejection and belittlement (real or perceived) are concerned, his mood can change on a dime, and he can be frighteningly quick to anger. This-- along with his general nature-- means that he gets into fights a lot, especially when he's pulling off his Master Take-Over-the-World Plan. In battle, he's generally a pragmatist. He prefers to fight when he can, but when defeat is likely he's not above admitting it to himself, and in those situations he's been known to choose to try to flee instead. For all his bluster, he's well aware that he's not the most powerful being in the world.

I'd argue that by the time the movie rolls around, Pitch's biggest motivators are revenge and desperation. He's incredibly bitter towards the Guardians, who have put a lot of effort into making the world a happier, less scary place for kids (and therefore, in Pitch's mind, making him less relevant to their lives). They have a great many things that he wants for himself-- respect, recognition, belief-- while he's regulated to second class status, and has to deal with fewer and fewer people taking him seriously or acknowledging his existence. In a pre-canon comic titled Pitch Black (unlike the other Rufftoon comics, this one was officially released by Dreamworks and can presumably be considered official canon, which is why I'm including it here) that takes place about six hundred years before the movie, there are some interesting differences in his personality and behavior. He actually acts rather amicably towards the newly-formed Guardians, and even briefly entertains the idea of forming an alliance with Santa Claus (he suggests that Santa reward the good kids with toys, and Pitch scare the naughty ones into behaving; Santa vetos this and encourages him not to go too overboard with the fear thing). Ultimately, though, he turns down the offer to ally with them and become a Guardian himself. At the end of the encounter, he expresses confusion as to why the Man in the Moon had felt the need to form the Guardians, and wonders if it was because he thinks that fear has no place in the world anymore. This is implied to be the real beginning of his downslide: when he starts to go from being an unpleasant, creepy spirit who is nevertheless fine with the nicer beings giving people hope and wonder to balance out his fear... to being an over the top villain who wants to completely eliminate those nicer beings and cover the entire world with darkness. Were his actions or his goals justified? Hell no. Were the Guardians right to take him down? Hell yes. But after centuries of seeing his power decline, it's not too surprising that he ended up snapping and deciding that desperate times called for desperate measures.

All of that said, he's far from a tragic woobie who just needs a hug to make him all better. Loneliness or not, sadness or not, he's still the literal embodiment of fear-- and that's never going to change, even when he isn't actively trying to take over the world. He could make friends with someone, sincerely like them, and enjoy their company, but their fear and nightmares would still be wonderfully delicious things to him. He's capable of being cordial-- even genuinely so!-- but he's still a creepy fucker who lurks in closets and delights in the terror of children. He's pretty damn divorced from humanity, and he knows it.

Other:
Pitch appears in both the film Rise of the Guardians and book series The Guardians of Childhood, which the film was based on. The fandom is divided on whether the books and the movie should be considered part of the same continuity or whether they're AUs of each other, particularly where Pitch is concerned (his backstory is markedly different in the film than it is in the books, though some players do find ways to combine the two). If I'm accepted, I'd like to play him as movie-only.

Additional Links: n/a

First Person:
A post from another game! My third person sample takes place in another game's setting too, so hopefully this is okay. If not, I'd be happy to write a fresh first-person sample, or find some links not from this same game.

Third Person:
NOTE: This sample is taken from my application to Paradisa.

The wardrobes that the castle put in each bedroom were glorious. And Pitch didn't say that lightly-- he was, after all, what one might call a connoisseur of closets, from overly-spacious walk-ins to detestable and cramped wall insets. These were just right, size-wise: big enough for him to slip into without difficulty, but not so big that they were practically their own room. And the craftsmanship was impressive, too. Ornately-carved wooden wardrobes weren't a Boogeyman's necessity by any stretch of the imagination, but really, compared to some of the ugly "modern" behemoths people had started putting in their rooms during the eighties? Paradisa could have done a lot worse.

But, of course, the wardrobe wasn't the main event. He wasn't even in his own. The owner of this particular closet was a little boy of about eight years of age. Pitch had found him through the journals, when the child had-- unwittingly and publicly-- written an entry asking the other residents for advice on getting rid of bad dreams.

Unfortunately, he simply would not go to bed. A new arrival, Pitch mused to himself. Still reveling in the freedom of not having a bedtime. But he could be patient. New arrivals meant new nightmares, and he was just itching to find out what sort of terrible things this boy dreamed about at night. War and destruction, perhaps? Or seeing the death of a friend? So many children here seemed to come from violent, unstable situations, and while this was regrettable for them, it was wonderful for Pitch. So many scared little dreamers, and he didn't even have to lift a finger.

After about two hours of waiting, the boy finally started to yawn and rub at his eyes. That's right. You're so tired, and so young. Children need their rest. Go on, lie down.... And soon enough, he did, setting aside his journal and climbing into bed. Showtime.

Pitch gave it another ten minutes or so before he quietly slid open the closet door and slid out, stretching (crouching in closets for hours on end was murder on his back). Soundlessly, he glided across the floor and over to the bed, leaning down over the small, still form.

"Oh," he breathed. "This is a good one, isn't it? What a treasure." Monsters, destruction, uncertainty, death... fear. It was all there.

"How kind of you to advertise yourself to me," he murmured to the sleeping child, as he settled in to watch, listen, and absorb. "I do believe I'll be a repeat visitor."
timor: (orange juice: non-toxic)
PERSONAL
NAME: Iddy
CURRENT CHARACTERS: n/a


CHARACTER
CHARACTER NAME: Pitch Black
SERIES: Rise of the Guardians (film only)
CANON POINT: post-film
LOSS: His ability to instinctively know what people's worst fears are. It's a power he's had for all of his existence, so the loss of it would really throw him off-- and frustrate him, because it'd make his fearmongering that much less effective. He'd still be able to feel other people's fear when they're scared, but when they aren't, he'd have no clue what to go off of if he wanted to freak them out.

ABOUT THE CHARACTER:
Pitch is a spirit of fear-- the Boogeyman. He's been around for millennia, and he would be the first to tell you that he isn't going anywhere anytime soon. Unlike his main enemies, the Guardians, Pitch doesn't need to be believed in to exist-- but that isn't to say that belief isn't important to him. He may not need it to survive, but he does want it, desperately. The less people believe in him, the less power he has over them-- possibly even to the point that he might as well not exist for all that the people around him know. In canon, he's practically at this point already. People routinely walk through him, they can't hear him when he talks, and it's commonplace for parents to tell their children, "Don't be scared, there's no such thing as the Boogeyman". And he hates it. He doesn't expect to be liked, but he deeply wants recognition and respect-- things that he simply doesn't have.

He's also lonely. He's the only "bad" spirit to appear-- or even be mentioned-- in the movie, and it's pretty clear that he doesn't have anyone to team up with. The mortals can't see him because they don't believe in him, the other spirits avoid him because he's a sketchy asshole, and he likely has always spent almost all of his time on his own. (As an interesting aside, he seems to have at least some level of genuine fondness for his nightmare horses-- he gets snarly and grumpy at them when he's frustrated, but he also strokes them, talks to them, and has a favorite one that he rides a lot. They in turn treat him much like a pet would treat its owner, though they do get riled up and drag him back to his underground lair in the end, when he's defeated and afraid-- like Pitch, they go for fear above all else, no matter who it comes from.) At one point, he offers friendship and an alliance to Jack Frost, another lonely spirit who's comparatively very young and hasn't yet found his place in the world. When Jack turns him down, he actually looks quite hurt for a moment... before that hurt turns to vindictive anger, anyway. Where things like rejection and belittlement (real or perceived) are concerned, his mood can change on a dime, and he can be frighteningly quick to anger. This-- along with his general nature-- means that he gets into fights a lot, especially when he's pulling off his Master Take-Over-the-World Plan. In battle, he's generally a pragmatist. He prefers to fight when he can, but when defeat is likely he's not above admitting it to himself, and in those situations he's been known to choose to try to flee instead. For all his bluster, he's well aware that he's not the most powerful being in the world.

I'd argue that by the time the movie rolls around, Pitch's biggest motivators are revenge and desperation. He's incredibly bitter towards the Guardians, who have put a lot of effort into making the world a happier, less scary place for kids (and therefore, in Pitch's mind, making him less relevant to their lives). They have a great many things that he wants for himself-- respect, recognition, belief-- while he's regulated to second class status, and has to deal with fewer and fewer people taking him seriously or acknowledging his existence. In a pre-canon comic titled Pitch Black (unlike the other Rufftoon comics, this one was officially released by Dreamworks and can presumably be considered official canon, which is why I'm including it here) that takes place about six hundred years before the movie, there are some interesting differences in his personality and behavior. He actually acts rather amicably towards the newly-formed Guardians, and even briefly entertains the idea of forming an alliance with Santa Claus (he suggests that Santa reward the good kids with toys, and Pitch scare the naughty ones into behaving; Santa vetos this and encourages him not to go too overboard with the fear thing). Ultimately, though, he turns down the offer to ally with them and become a Guardian himself. At the end of the encounter, he expresses confusion as to why the Man in the Moon had felt the need to form the Guardians, and wonders if it was because he thinks that fear has no place in the world anymore. This is implied to be the real beginning of his downslide: when he starts to go from being an unpleasant, creepy spirit who is nevertheless fine with the nicer beings giving people hope and wonder to balance out his fear... to being an over the top villain who wants to completely eliminate those nicer beings and cover the entire world with darkness. Were his actions or his goals justified? Hell no. Were the Guardians right to take him down? Hell yes. But after centuries of seeing his power decline, it's not too surprising that he ended up snapping and deciding that desperate times called for desperate measures.

All of that said, he's far from a tragic woobie who just needs a hug to make him all better. Loneliness or not, sadness or not, he's still the literal embodiment of fear-- and that's never going to change, even when he isn't actively trying to take over the world. He could make friends with someone, sincerely like them, and enjoy their company, but their fear and nightmares would still be wonderfully delicious things to him. He's capable of being cordial-- even genuinely so!-- but he's still a creepy fucker who lurks in closets and delights in the terror of children. He's pretty damn divorced from humanity, and he knows it.

ABILITIES:
Shadows: He can do all kinds of nifty things with his shadows-- whirl them around in the air, wrap them around things, make shapes out of them (such as his clothing, or a giant facsimile of himself that he made appear at the North Pole at the beginning of the film), and so on.

Darkness: Is Pitch's favorite thing. He's very, very good at blending into it, and can even use it to travel-- he can walk into a patch of darkness in once place, and emerge in a patch of darkness someplace else. That said, he doesn't seem to be able to create it out of nothing (which is one reason why he prefers the night; he's more powerful then). If he's in a wide open space with no places that are dark enough, he's screwed.

Nightmare sand: A corruption of the Sandman's dream sand. In many ways, it functions similarly to his shadows, though the things he creates with it seem to be more solid and tangible-- his shadow-clothes, for example, shift around and blend into his body, and it's not always clear where he ends and they begin; on the other hand, he uses his nightmare sand to make nightmare horses that he can ride and touch, and weapons that he can actually fight with (he prefers a scythe, though he uses a bow and arrow at one point for a long-distance attack). The horses are essentially Pitch's minions, and they can do all kinds of nifty things like change their size (sometimes appearing the size of a small dog, and sometimes appearing as quite a bit bigger than an actual horse) and gallop through the air. They can't speak, but they appear to understand when Pitch talks to them and gives them directions, and they can communicate with each other (he has a whole herd of them). All that said, though, he isn't the Sandman, and so he can't create the sand-- he can only corrupt it (though since he's gotten practiced with it, things that are made from it don't disappear unless they're destroyed or turned back into dreamsand). This means that it probably counts as a belonging, not a power, and thus wouldn't come with him to Paradisa if I'm accepted. Unless I'm told otherwise, I'm going to operate under that assumption, though I'm including it in the app because it'd be something that he could do if Paradisa ever got a Sandy.

Fear/nightmares: He's not called the Boogeyman for nothing. Pitch specializes in bringing fear, and lately, his favorite way to do this is through giving nightmares. When the Sandman's around, he does this by tainting the good dreams that he gives people. With people who are awake, his mere presence is unsettling, and he's very good at planting scary ideas into people's heads and letting them run with it... or, at least, he used to be. Since the Guardians came to power, less and less people have been believing in him, and therefore less and less people have been affected by him. Now nightmares are his best bet, because people are more susceptible to such things when they're asleep-- and his favorite targets are children, because they're more impressionable in general. Unfortunately, he needs his nightmare sand to give nightmares-- so in Paradisa he'd be stuck with enjoying the nightmares that people are already having, without being able to directly implant them.

If I'm accepted, I won't have him use any of these powers against other characters without their permission! I'll have a permissions post for everything, especially the darkness teleportation (because he could theoretically use it to get past locked doors or into residents' rooms) and the fear-spreading.

THIRD-PERSON WRITING SAMPLE:
The wardrobes that the castle put in each bedroom were glorious. And Pitch didn't say that lightly-- he was, after all, what one might call a connoisseur of closets, from overly-spacious walk-ins to detestable and cramped wall insets. These were just right, size-wise: big enough for him to slip into without difficulty, but not so big that they were practically their own room. And the craftsmanship was impressive, too. Ornately-carved wooden wardrobes weren't a Boogeyman's necessity by any stretch of the imagination, but really, compared to some of the ugly "modern" behemoths people had started putting in their rooms during the eighties? Paradisa could have done a lot worse.

But, of course, the wardrobe wasn't the main event. He wasn't even in his own. The owner of this particular closet was a little boy of about eight years of age. Pitch had found him through the journals, when the child had-- unwittingly and publicly-- written an entry asking the other residents for advice on getting rid of bad dreams.

Unfortunately, he simply would not go to bed. A new arrival, Pitch mused to himself. Still reveling in the freedom of not having a bedtime. But he could be patient. New arrivals meant new nightmares, and he was just itching to find out what sort of terrible things this boy dreamed about at night. War and destruction, perhaps? Or seeing the death of a friend? So many children here seemed to come from violent, unstable situations, and while this was regrettable for them, it was wonderful for Pitch. So many scared little dreamers, and he didn't even have to lift a finger.

After about two hours of waiting, the boy finally started to yawn and rub at his eyes. That's right. You're so tired, and so young. Children need their rest. Go on, lie down.... And soon enough, he did, setting aside his journal and climbing into bed. Showtime.

Pitch gave it another ten minutes or so before he quietly slid open the closet door and slid out, stretching (crouching in closets for hours on end was murder on his back). Soundlessly, he glided across the floor and over to the bed, leaning down over the small, still form.

"Oh," he breathed. "This is a good one, isn't it? What a treasure." Monsters, destruction, uncertainty, death... fear. It was all there.

"How kind of you to advertise yourself to me," he murmured to the sleeping child, as he settled in to watch, listen, and absorb. "I do believe I'll be a repeat visitor."

FIRST-PERSON JOURNAL SAMPLE:
Have a few threads!

INTENT: He's fun! I like villains who have some complexity behind them, and explanations (though not necessarily excuses) for why they do what they do. I don't have any particular plans for him if I get in, to be honest; outside of tagging around and getting CR through him being a creeper, I'd just play it by ear. Also, I've been in the game several times in the past, and I've always liked it! I'll admit right here that a driving reason behind my last two drops was that I had a lot of difficulty with the old activity check, and so ever since I heard that it had been changed to allow threads to count, I've been looking for an excuse to come back. 8]
timor: (ooh‚ I'm sorry)
Anon commenting is ON, and I'm not going to take your crit any less seriously if you decide to take advantage of this (or if you're just a lurker or something)- unless, of course, your purpose for remaining anonymous is to simply bash and offer no advice on how to improve. Concrit isn't trolling in my mind; "LOL GTFO U SUXX0R" is.
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